| CODE |
| -Microsoft .NET Framework 2.0 support - Optimization of algorithms - Most of Unknown Entity bugs fixed. - Back Up system - Config.xml for fast configure of the server. - Jumping mobs fixed. - Anti-cheat system - Creates a log of hack attempts. - Added support for de-blocking spells at Globals.cs Quests - Many Fixes in Quest system - Changes in logic and some operations in quest scripts (see "How2WriteQuest 1.3" at wowwow.bnet.by) - Added Quests.bin which contains all the quests (source scripts generated by MAG) - If there is a quest at Scripts\Quests\ and such quest exist at Quests.bin, the quest at Scripts\Quests\ will be loaded. - Fixes for the Quest Log - Channel System - Chat improvements Auction House [done 90%] Improvements to Mail Party Loot Loot Methods: - Free-For-All - Round Robin - Group loot - Need Before Greed - Loot messages - Money share message - Rolling (Need, Greed) - Guilds - Dual wield - Underwater Breath - Exploration - Spell Engine - Fixes in some spells. - Spell Orientation. - Spells can "focus" on GOs (try filling your vile in a moon well ) - Support for unlocking spells. - Unlearn profession button - Working race bonus - Professions support - Fixes on some NPCs. - Professions now require the corresponding game object to be nearby in order to work. Reputation - Added support for gaining and comparison of reputation. - Quests use and affect the values of reputation - Kills use and affect the values of reputation - mob rep values. - Added item faction requirements. - Added support for bonus modifier for rep (human bonus). - Added bonuses for reputation ranks. - Discounts - Item requirements(atm if a player does not have the rank, the item wont appear in the list) - Spell Targets improvements and IsHostile(including pvp flag and reputation) - Spill-over for teamed factions. Items - Random Properties - Enchanting - Splitting - Players trading - Bonding - Loot owners and etc. - Loot sharing. - Equipping revision - Banks - Item proficiency. - Bags support 18 slots. - Added support for item honor and reputation requirements. - Support of quivers and ammo pouches. - Buy-Back - Add class and race filter for vendors' item lists. - Honor System: redone - new db with auto back-up - Honor Calculations fixed(temp version, blizz like not yet) - checks for recalculations are done by a timer or at server start up Other - Friend List - Ignore List - Improvements to dueling. - Action bars - Rest system at capitals. - Water walk for spirits - Intro cinematic for all races External scripts - Items DB. And - fix, fiX, fIX, FIX 9999999 bugs =) |
| CODE |
| OLD WOWWOW CHANGELOG Core : - 1.8.x support - Savegame and accounts are now backup safely - Realmlist tcp port can now be customized ie : World.RealmServerPort - New spell functions - Litle remaked spell system - Added some functions spell system - Mail system - Fall damage - Saving and Loading Items in serialization system - Added support for some craft profesions - Honor System - Basic Rest system and changes to the - Basic Reputation system - Pvp realm support Fix : - Game objects have now proper orientation - Game objects containers fixed - Tram and ship no longer run in wrong direction - Rogue energy regeneration is faster - Less cpu usage - other character movement are smoother - Combat distance for character have increase - Duel cannot be cancel by a movement of the target - Character corpses are back - You can no longer listen people chating from far distance - Summoned creatures bug fixed - Low level char no longer beat high level mob - When character return to life he have now 50% health and mana - Put an money update when buying stackable item - Vendors now have unlimited stock display - fixed trainers anim - Trainer cost fixed - Stability fixes - Fixed bugs with bags - Fixed bugs with item equiping - Fixed area spell targeting - Some reactions fixed - Duel bugs fixed - Fixed some bugs of the Dead system - A bug in the channeling interruption fixed - Players should see proper corpses (items not shown yet) - Fixed http freezing on account creation, if account with this name allready exists - Releasing of spirit, if you do not press "Release Spirit" button - Group bugs and crashes are fixed (inviting, uninviting, releasing group ) - Added removing "stars" from corpse, if all loot was taken - Added message "This name is unavalable" on char create, if name is used - Fixed professions (Skinning, Minning, Herbalism) - Fixed bug, when you could to see spirit healers after resurrecting - Fixed bug of spawner dublicating - Fixed searching ISerialize classes in serialization system - Namespace Server.Scripts.Commands changed to Server.Commands - You don't need in target yourself to use commands - GM can use commands - Command ".help" will show all commands, which you can use - Fixed crash on logout - Fixed some spell functions - Fixed trainers animations - Fixed bug, when char was without items for all after levelup - Some spells fixed Scripts: - New commands: Rotate - turn selected mobile to your face Freeze - make AIStandingGuard to Mobiles of selected spawner (AI of next spawned mobs will allways be AIStandingGuard) - Added learning of working professions to .giveall command (Skinning, Minning, Herbalism) - The rest speed can be set with Character.RestTimer.RestSpeed (at your Globals.cs after ip configuration). This is rested % per minute/100. (default value 0.000052083f, 1 "bubble" = 0.025) - To set the type of the server to "PVP", add "World.PvpRealm = true;" to your Globals.cs after ip configuration. The server is "Normal" by default. - Items support honor rank requirement. - .pvp command added World : - New world import - Lots of new mobs and mobs fix |
| CODE |
| -Microsoft .NET Framework 2.0 support - Optimization of algorithms - Most of Unknown Entity bugs fixed. - Back Up system - Config.xml for fast configure of the server. - Jumping mobs fixed. - Anti-cheat system - Creates a log of hack attempts. - Added support for de-blocking spells at Globals.cs Quests - Many Fixes in Quest system - Changes in logic and some operations in quest scripts (see "How2WriteQuest 1.3" at wowwow.bnet.by) - Added Quests.bin which contains all the quests (source scripts generated by MAG) - If there is a quest at Scripts\Quests\ and such quest exist at Quests.bin, the quest at Scripts\Quests\ will be loaded. - Fixes for the Quest Log - Channel System - Chat improvements Auction House [done 90%] Improvements to Mail Party Loot Loot Methods: - Free-For-All - Round Robin - Group loot - Need Before Greed - Loot messages - Money share message - Rolling (Need, Greed) - Guilds - Dual wield - Underwater Breath - Exploration - Spell Engine - Fixes in some spells. - Spell Orientation. - Spells can "focus" on GOs (try filling your vile in a moon well ) - Support for unlocking spells. - Unlearn profession button - Working race bonus - Professions support - Fixes on some NPCs. - Professions now require the corresponding game object to be nearby in order to work. Reputation - Added support for gaining and comparison of reputation. - Quests use and affect the values of reputation - Kills use and affect the values of reputation - mob rep values. - Added item faction requirements. - Added support for bonus modifier for rep (human bonus). - Added bonuses for reputation ranks. - Discounts - Item requirements(atm if a player does not have the rank, the item wont appear in the list) - Spell Targets improvements and IsHostile(including pvp flag and reputation) - Spill-over for teamed factions. Items - Random Properties - Enchanting - Splitting - Players trading - Bonding - Loot owners and etc. - Loot sharing. - Equipping revision - Banks - Item proficiency. - Bags support 18 slots. - Added support for item honor and reputation requirements. - Support of quivers and ammo pouches. - Buy-Back - Add class and race filter for vendors' item lists. - Honor System: redone - new db with auto back-up - Honor Calculations fixed(temp version, blizz like not yet) - checks for recalculations are done by a timer or at server start up Other - Friend List - Ignore List - Improvements to dueling. - Action bars - Rest system at capitals. - Water walk for spirits - Intro cinematic for all races External scripts - Items DB. And - fix, fiX, fIX, FIX 9999999 bugs =) |
| CODE |
| OLD WOWWOW CHANGELOG Core : - 1.8.x support - Savegame and accounts are now backup safely - Realmlist tcp port can now be customized ie : World.RealmServerPort - New spell functions - Litle remaked spell system - Added some functions spell system - Mail system - Fall damage - Saving and Loading Items in serialization system - Added support for some craft profesions - Honor System - Basic Rest system and changes to the - Basic Reputation system - Pvp realm support Fix : - Game objects have now proper orientation - Game objects containers fixed - Tram and ship no longer run in wrong direction - Rogue energy regeneration is faster - Less cpu usage - other character movement are smoother - Combat distance for character have increase - Duel cannot be cancel by a movement of the target - Character corpses are back - You can no longer listen people chating from far distance - Summoned creatures bug fixed - Low level char no longer beat high level mob - When character return to life he have now 50% health and mana - Put an money update when buying stackable item - Vendors now have unlimited stock display - fixed trainers anim - Trainer cost fixed - Stability fixes - Fixed bugs with bags - Fixed bugs with item equiping - Fixed area spell targeting - Some reactions fixed - Duel bugs fixed - Fixed some bugs of the Dead system - A bug in the channeling interruption fixed - Players should see proper corpses (items not shown yet) - Fixed http freezing on account creation, if account with this name allready exists - Releasing of spirit, if you do not press "Release Spirit" button - Group bugs and crashes are fixed (inviting, uninviting, releasing group ) - Added removing "stars" from corpse, if all loot was taken - Added message "This name is unavalable" on char create, if name is used - Fixed professions (Skinning, Minning, Herbalism) - Fixed bug, when you could to see spirit healers after resurrecting - Fixed bug of spawner dublicating - Fixed searching ISerialize classes in serialization system - Namespace Server.Scripts.Commands changed to Server.Commands - You don't need in target yourself to use commands - GM can use commands - Command ".help" will show all commands, which you can use - Fixed crash on logout - Fixed some spell functions - Fixed trainers animations - Fixed bug, when char was without items for all after levelup - Some spells fixed Scripts: - New commands: Rotate - turn selected mobile to your face Freeze - make AIStandingGuard to Mobiles of selected spawner (AI of next spawned mobs will allways be AIStandingGuard) - Added learning of working professions to .giveall command (Skinning, Minning, Herbalism) - The rest speed can be set with Character.RestTimer.RestSpeed (at your Globals.cs after ip configuration). This is rested % per minute/100. (default value 0.000052083f, 1 "bubble" = 0.025) - To set the type of the server to "PVP", add "World.PvpRealm = true;" to your Globals.cs after ip configuration. The server is "Normal" by default. - Items support honor rank requirement. - .pvp command added World : - New world import - Lots of new mobs and mobs fix |