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volcom >>[Development] <MaRc and Headmetal ONLY!> >>Mounts


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Headmetal- 07-21-2006
I almost have new mounts on my server...currently I have modded the green and red drake into a Cow and Zellinger but I found they are not mountable yet. Only ingame models you have seen toons riding..eg Kodo, Griffon, etc. can be modded into rideable mounts.....otherwise you just morph into the creature:
user posted image
user posted image

The easy way out is to take existing models and change the spells to different models (I have step by step instructions if you want them).

I have a bud who looked at the client side model.mpq file and he thinks he can mod the Cow (from the pic above) and make a new spell.dbc and model.mpq file that you would need to see the new model and once you had it on your client side you would see the new mounts.

-he had a cool idea he is doing now too to have flag tabards...so you could run around with a Canadian Maple leaf on your tabard....

NE way..the 2 mounts are ingame and are working if you wanna see.

volcomstone- 07-21-2006
erm...making a new forum with a different host. this www.forumer.com hosting doesnt allow you to edit anything at all biggrin.gif

volcomstone- 07-22-2006
yeah um...i put the druid and shaman stuff in now biggrin.gif

just need you to tell me how to make those mounts lol biggrin.gif

Vash- 07-22-2006
thanx for the druid things i like them alot now Vash (my character) can finally see 2 of his forms LOL including the one that lasts 5secs the tree. wink.gif

lordruss- 07-23-2006
Ok, if he ignores the rule, I ignore the rule

With the mounts are you talking about this sorta stuff

CODE
Its possible to have dragon as a mount. It flies but not like gryphon rides. Heres what you need to do if you want a custom flying mount. For this I have change Stormpike Battle Charger mount into a white drake mount.

In creatures.scp look for this creature

[creature 14745]
attack=2000 2200
bounding_radius=0.208
combat_reach=2.21
damage=0 1
faction=35
level=1
loottemplate=14745
maxhealth=64
maxmana=53
model=6372 //14777 <--original model ID
money=13
name=Stormpike Battle Charger Mount
speed=0.91
type=10

Change original ID to 6372 as shown above. You can change the ID to the ones you like. I have left the original ID as comments so if you would like to change back it there when you need it.

Next If you want you can create a new item in items.scp or overwrite with changes if you like.

[item 19030]
bonding=1
buyprice=8000000
class=15
classes=07FF
flags=64
level=60
material=-1
model=17343
name=Dragon Mounts //Stormpike Battle Charger
quality=4
races=0FF
reqlevel=60
spell=23510 0 0 0 330 3000
stackable=1

For this exp. i have change the name of the original item to Dragon Mounts. you can change it to whatever you like.

Note: this will affect all players having this mount. If you want to isolate this mount to GMs or any other special means. You have to disable NPCs from selling this mount. For this exp. I have also change [creature 13216] and [creature 13217] in creatures.scp disabling them from selling those mounts. Search for them and delete this line [sell=19030 //Stormpike Battle Charger].

Above are just things that i have did but you could custom things by yourself. You copy and paste my and try out your own custom later if you want.



and more


CNZ wrote:
I don't see how those two are linked? How does it know to use that creature entry?


Let me try explain to you about this.....

[creature 14745] <---- this is the creature no. for the mount
model=6372 <---- the ID which you want the mount to look like ingame

[item 19030] <---- this is the item to summon the above mount
name=Dragon Mounts <---- Name shown ingame for the item
spell=23510 0 0 0 330 3000 <---- this spell summons the mount

They are related. If you change the id in [item 19030] it doesn't take any effect to change the mount's graphic ingame. Its the [spell=23510] that that tells the game to summon that particular creature that you want as the mount, and the spell is link to [creature 14745]. To cut it short, by changing the ID in [creature 14745] it tells the spell=23510 to summon the Model ID that you want. I change the name for the item to show it ingame thats all, it has nothing to do with the change of ingame graphics just the name of the item.


Thieved from emupedia

volcomstone- 07-23-2006
make me one im too lazy biggrin.gif

Headmetal- 07-23-2006
that is kinda what I am working on...but I will also be making new mounts...not just replacng them. But I will be modding the skins...lol

My 3D guru buddy is making a horse mount into a Chopper (bike) for me as we speak....he got it working...now he is just skinning it.

biggrin.gif

volcomstone- 07-23-2006
modding the skins? everyone will have to have a patch just like the porncraft mod biggrin.gif

volcomstone- 07-23-2006
volcom/Angry.gif

nakolis- 07-23-2006
*Deleted by Nakolis*

Sorry I forgot that you arent supposed to post here. sad.gif

Headmetal- 07-23-2006
that is down the road....I have (with alot of help from my dev team) made a Bat mount and it is working ingame...next on my list is a Griffin mount...once it is working I'll give you the scripts....

All I had to do was put a new spell.dbc file (that my dev team modded) into the server file and add some creatures and items to spawn the mounts:

current mounts working:
- cow (not rideable)
- tiny Zerrling (not rideable)
- invisible mouse (for GMs....500% speed and nearly undetectable)
- bat (mountable)

Next on the list too is making new pets..

volcomstone- 07-23-2006
great

lordruss- 07-24-2006
QUOTE (Headmetal @ July 23, 2006 10:13 pm)
that is kinda what I am working on...but I will also be making new mounts...not just replacng them. But I will be modding the skins...lol

My 3D guru buddy is making a horse mount into a Chopper (bike) for me as we speak....he got it working...now he is just skinning it.

biggrin.gif

really,
i was part of a team a while back (at least 3 months) to implement the DotHack series into W@W
we wanted to make an extra character class that came from DotHack and add cool new weapons and stuff

i left a few days after it began (temporarily quit w@w) and i've only just seen Zero again (team leader)
Unfortunately they didn't have much sucess sad.gif

volcomstone- 07-25-2006
QUOTE (lordruss @ July 22, 2006 09:03 pm)
Ok, if he ignores the rule, I ignore the rule

With the mounts are you talking about this sorta stuff

CODE
Its possible to have dragon as a mount. It flies but not like gryphon rides. Heres what you need to do if you want a custom flying mount. For this I have change Stormpike Battle Charger mount into a white drake mount.

In creatures.scp look for this creature

[creature 14745]
attack=2000 2200
bounding_radius=0.208
combat_reach=2.21
damage=0 1
faction=35
level=1
loottemplate=14745
maxhealth=64
maxmana=53
model=6372 //14777 <--original model ID
money=13
name=Stormpike Battle Charger Mount
speed=0.91
type=10

Change original ID to 6372 as shown above. You can change the ID to the ones you like. I have left the original ID as comments so if you would like to change back it there when you need it.

Next If you want you can create a new item in items.scp or overwrite with changes if you like.

[item 19030]
bonding=1
buyprice=8000000
class=15
classes=07FF
flags=64
level=60
material=-1
model=17343
name=Dragon Mounts //Stormpike Battle Charger
quality=4
races=0FF
reqlevel=60
spell=23510 0 0 0 330 3000
stackable=1

For this exp. i have change the name of the original item to Dragon Mounts. you can change it to whatever you like.

Note: this will affect all players having this mount. If you want to isolate this mount to GMs or any other special means. You have to disable NPCs from selling this mount. For this exp. I have also change [creature 13216] and [creature 13217] in creatures.scp disabling them from selling those mounts. Search for them and delete this line [sell=19030 //Stormpike Battle Charger].

Above are just things that i have did but you could custom things by yourself. You copy and paste my and try out your own custom later if you want.



and more


CNZ wrote:
I don't see how those two are linked? How does it know to use that creature entry?


Let me try explain to you about this.....

[creature 14745] <---- this is the creature no. for the mount
model=6372 <---- the ID which you want the mount to look like ingame

[item 19030] <---- this is the item to summon the above mount
name=Dragon Mounts <---- Name shown ingame for the item
spell=23510 0 0 0 330 3000 <---- this spell summons the mount

They are related. If you change the id in [item 19030] it doesn't take any effect to change the mount's graphic ingame. Its the [spell=23510] that that tells the game to summon that particular creature that you want as the mount, and the spell is link to [creature 14745]. To cut it short, by changing the ID in [creature 14745] it tells the spell=23510 to summon the Model ID that you want. I change the name for the item to show it ingame thats all, it has nothing to do with the change of ingame graphics just the name of the item.


Thieved from emupedia

so do you live on their roof too? volcom/happy.gif lol

Headmetal- 07-25-2006
getting closer...got the mounts ingame and they work...now I just need to figure out with my dev team how to mod the spell name...I think it and a few codes talk to the spellcost file but more -*test*-('")ing to come.

I don't think adding extra classes ingame can work yet...but you can definately mod their skins...like the nude patch...

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